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Showing posts with label Adventure Time. Show all posts
Showing posts with label Adventure Time. Show all posts

Tuesday, March 13, 2018

What Shall I Draw March 18th?

The March edition of What Shall I Draw Today? will be happening a week earlier than originally planned and announced so as not to coincide with WonderCon weekend.

What Shall I Draw Today?
Sunday, March 18th, 2018
Eastern Daylight Savings Time: 12pm noon - 8pm
Pacific Daylight Savings Time:  9am - 5pm

You may post your suggestions at any of the following places where you see the prompting image above:

• Blog:  monotonae.blogspot.com (here in the comments)

• Instagram:  @monstergram7

• Facebook:  @I'm a Fan of Bryan Mon #BryanMon


Since this is a pre-con WSIDT, and all drawings will be for sale at said con, some of you planning on attending WonderCon may think you can strategically toss in a commission disguised as a WSIDT suggestion. To that I’ll say that I neither promise to draw suggestions by WonderCon attendees nor will I reserve drawings. I will, however, be taking commissions at WonderCon.

As always, you may find guidelines and Frequently Asked Questions at the WSIDT tab above.

Marceline (Adventure Time with Finn and Jake)
in the style of Dan DeCarlo (Archie)

Saturday, May 16, 2015

120 [m ] - Season Three-tings

Here is the third of Cartoon Network’s complete season home video compilations. As I had done on the second, I provided necessary illustration and served as a sort of associate art director.

Following the character feature conceit with Finn for season one, and Ice King for two, with number three, we treated fans with favorite Beemo, a.k.a. B.M.O. Beemo’s characteristic rectangular face made him a natural fit for a DVD and Blu-ray case. Nickelodeon’s Spongebob works the same way.

For the design, we were fortunate that a few episodes by then had shown some of what Beemo’s innards looked like. Still the images of memory chips and hard drive discs we used for the disc art are rather boring, and probably why the internet doesn’t have fan pics of them. However, this led us to trying to re-think the printed contents insert page. Beemo conceptually doesn’t/ wouldn’t have a muscular structure reveal like that of what we did for season one and season two, certainly not one to be distinctive from the circuit board front and battery tray back we wanted on the case wrap. 

I then presented a proof-of-concept of the slip case with Beemo’s arms and legs attached. His arms and legs I had figured would fit on the top half of the printed insert, in fact I needed to make sure they’d fit, thus the proof-of-concept. I try to avoid the “would it be great if.., oh, that won’t work,” high-low scenario. With the proof-of-concept, art director, Candice and everyone pretty much said, “Yes, of course that’s what we should to do.” 

Now, I have no idea how many folks are willing to cut up their printed inserts to paste relatively flimsy arms and legs on to card board slip cases, but a few must have, and maybe the others got tickled by the thought that they hold a sort of kit to build Beemo.

And because I didn’t think that I could top “Build your own Beemo” for a DVD case, I left Cartoon Network.

Just kidding. That’s not why.

Adventure Time: The Complete Third Season
Art direction: Candice H.

All images found.

120 [m ] - Adventure Two Timer

With the no-surprise success of the first season DVD compilation, Cartoon Network had the no-surprise eagerness to follow it with the second season DVD compilation, also to be available on Blu-ray disc.

With this and the Ben 10 Ultimate Alien DVD’s I became involved with DVD packaging and menu production to a deeper level than the illustrations I had contributed with most previous projects be it DVDs, posters and all sorts of marketing and advertising materials.

By golly, DVDs can require a load of bits and pieces all needing design work:
1) the cover art;
2) maybe a slipcase;
3) maybe a two-sided printed insert;
4) the disc(s);
5) maybe a sticker calling out features;
6) and every menu screen.

Then you repeat all of that for the Blu-ray version which has a smaller case, but bigger, higher resolution menus. I had kind of forgotten that since my days in art school. You know, where an assignment might be to conceive and design all of that by yourself.

With the idea of using Jake (the dog) as all-over packaging used on a different DVD compilation, Candice opted to use the villainous Ice King for Season 2. The layers of reveals motif was applied again. Removal of the skip case reveals Simon, the Ice King’s shaven “normal” pre-Ice King appearance.

Then again like for “One” there is muscle structure King for the contents insert page, his skull for one disc, and brain for the other which has been encased in ice for that bit of distinctiveness.

I did the bulk of the illustration work necessary. I also up took additional responsibilities of intermediary between Candice and hired designer who did the so-called grunt work.

In this new operational structure, I constructed sample of the slipcase as a “proof of concept” to test its structural integrity. This was greeted with pleasure and unexpected surprise. Folks weren’t making proof-of-concept prototypes. As it had seemed to me, people were doing less of that kind of exploration and trying to jump projects from thumbnails to finished layouts. Maybe its lack of time. Maybe it’s “the process” and there are parts which can’t reliably be planned for its time and expense. Well, I like to have things planned, so that’s something I brought to these projects.

Adventure Time: The Complete Second Season
Art direction: Candice H.

All images found.

120 [m ] - One Upon an Adventure Time

I had worked on a number of Cartoon Network’s DVD packages up until I parted ways for other things. I’ve mentioned a few times, I’ve worked on the arguably repetitious Ben 10 DVD package designs, extending from the original series through it’s Ultimate Alien installments. I also worked on the first three “Complete Season” compilations for Adventure Time.

With the first season, the conception owes to Candice ’s art direction. As a simplified telling of it’s evolution, as the first and expectedly popular (should sell a lot of ’em) DVD compilation, it was thought that it should be special. “Let’s give it a slip case.” “Let’s leverage lead character Finn’s iconic hat silhouette.” “Yeah! THAT’s the slip case! You remove that slip case to reveal... uh, hat-less Finn and his luscious, blond hair!” Then everything else with the printed insert and disc art played on deeper revelations.

As the illustrator, I came up with muscle-structure (skinless) Finn, and Finn’s skull and finally Finn’s brain.

I’d say that my most important creative contribution was to assuage fears of showing Finn’s blonde hair between the slip cover’s die-cut hat ears. It was a small discussion, to be sure, but seeing what’s Finn’s hair outside his hat make no logical sense. However, as an area of flat yellow, it takes on a different function as that of non-character field color.

Adventure Time: The Complete First Season
Art direction: Candice H.

All images found.

Thursday, May 7, 2015

120 [m ] - Things You Macy*s Above New York Thanksgiving Morning

One of the truly big projects I had a hand in which I worked, during what turned out to be my last year at Cartoon Network as a Senior Character Art Manager, was designing the Finn and Jake balloon for the Macy*s Thanksgiving Day parade.

For the parade, Macy*s selects properties and characters with “staying power” to license for their floats and balloons. Macy*s has a division devoted to the design and construction and care of the floats and balloons.

For show, “Adventure Time with Finn and Jake,” the balloon could have been Finn (the human boy), or Jake (the dog) or some how be both characters. The Macy*s folks had ideas, and we at Cartoon (Jake, Candice and me) had ideas. With the concept of Finn riding on the back of Jake selected, I then  iterated multiple versions of what that combination might be. Thankfully, Jake is a shape and size changer, so we stretched his typically stout body making him large enough to carry Finn. I drew the balloon in a couple of key views from which the sculptor could work.


Macy*s’ sculptor created a clay maquette about 24-inches long. On may sole work trip to the Macy*s shop, I gave my typical creative notes, “Make this bigger, move that there, etc.” and since the maquette was as big as it was, I got hands on and reworked parts of it while the sculptor worked on another part. Above is an image I found on the internet of the final painted version. Sharp-eyed folks might have caught sight of a snail that caught a ride with in Finn’s back pack.


The final one-of-a-kind balloon is comprised of many panels, whose measurements and positions are translated from the approved maquette. The process is slightly more complex version of the dress maker’s art. In the above image, also found on the internet, you may suss out what an art from it is to start with something that’s 24-inches long and recreate it as an inflated fabric shell nearly half the length of a American football field.

Monday, September 1, 2014

Long Beach CC: Convention Sketches


Order Your Convention Sketches for Pick Up NOW — Yes, of course, I will be drawing custom convention sketches to order during the 2-day con. However, in advance of the event I am accepting a limited number of orders-for-pick-up from now up until Sun. Sep. 21, 2014. 

If you will be attending Long Beach Comic Convention this year and would like to commission a sketch by me, then this may be the deal for you! For the super reasonable rate of $15 per-character, I will take your commission/order to make some original art. The specification are as follows: I will draw, ink and block in color with color-pencil on 9 in. x 12 in. Bristol board. 

As previously stated, I will only be accepting limited number of orders as time permits, at up to 2 characters per-person. Then you can pay for and pick up your completed order at LBCC. 

Pretty easy, eh? If you’re interested, please contact me via e-mail at bryanlmon@yahoo.com or check the “View my complete profile” on this blog.

If you miss the order window, don’t worry, I will be taking on commissions during the con.




JAKE the Dog ©Cartoon Network
BLACK WIDOW, INVISIBLE GIRL ©Marvel
JABBA THE HUTT ©Lucas Film
ARIEL ©Disney

Monday, May 26, 2014

HeroesCon 2014: Con Sketches


 Order Your Convention Sketches for Pick Up NOW — I am accepting a limited number of orders-for-pick-up sketches from now up until Sun. Jun. 15, 2014. If you will be attending Heroes Convention this year and would like a commission sketch by me, then this may be the deal for you! For the super reasonable rate of $15 per-character, I will draw, ink and block in color with color-pencil on 9 in. x 12 in. Bristol board your order. I will only be accepting limited number of orders at time permits, at up to 2 characters per-person. Then you can pay for and pick up your completed order at Heroes Con. 

Pretty easy, eh? If you’re interested, please contact me via e-mail at bryanlmon@yahoo.com or check the “View my complete profile” on this blog.

Don’t worry if you miss the order window, I will be taking on commissions during the con.



MICKEY MOUSE and JIMINY CRICKET © and TM Disney.
CAPTAIN AMERICA and KITTY PRYDE © and TM Marvel.
SUPERGIRL © and TM DC.
ADMIRAL AKBAR © and TM Lucas Films.
FINN THE HUMAN © and TM CARTOON NETWORK.

Monday, December 2, 2013

Working Too Hard Can Give You a Heart Attack-ack-ack-ack-ack-ack

Scenes from my move from Atlanta Georgia (about Nov. 11), to Southern California and a new job as a character artist at Disney Consumer Products.

What once was my studio space.

The left overs.
Good-bye, house. 
Hello, Los Angeles (International Airport).
Orientation day at the Walt Disney Studio lot. 
Macy’s Thanksgiving Day Parade - a peek at the final state of something I worked on this summer.
Thanks for the feast.

Tuesday, November 6, 2012

Cartoon Network’s 20th Birthday - Extra

TUFF-GIRL vs. ED BENEDICT


Ed Benedict was an animator and layout artist who, in his work for Hanna-Barbera Studios, helped design many of its early television series including The Flintstones.

Character design and animation of this period had almost everything to do with economy, or in other words solutions to limited television budgets. As result you have a lot of characters who stand and talk, characters in lengthy walk cycles and running cycles (against repeating backgrounds) also usually talking, and characters with convenient accessories of collars and neckties that clearly define the body and a talking head.

This design is a caricature of anatomy and not very reliant upon a working skeletal structure. Peculiar to The Flintstones, for example, are Wilma’s and Betty’s skirts which operated more like puffs of fur from which their legs may protrude in any direction without, for the most part, disturbing the puff’s shape.


A large part of the joy of drawing The Flintstones are not only the fanciful dinosaurs but even more fanciful low-tech gadgets. How is it possible to cobble together a motor bike using stone wheels, logs, a tortoise shell and bee hive? If only real engineering were as easy and fun.

In the concept sketches, I tried giving Wichita a saber-tooth look which only complicated the fuzzy muzzle I wanted to keep in the design. The layout on the whole is not, admittedly, consistent with the original Flintstones series in which all action takes place parallel to the screen, left, right, up and down. Fred always made U-turns off screen. The change from a running dinosaur was to better fit it in frame without worrying about its tail, and benefitted from having a more interesting twist in its posture and its head popping out over the hill in groundhog fashion is a better visual than merely a hungry dino.

[final color art]


TUFF-GIRL vs. CRAIG McCRACKEN


 A lot of the designs of The Powerpuff Girls (PPG) were co-developed by both Craig and Genndy Tartakovsky (Dexter’s Laboratory). With both having worked at Hanna-Barbera on Two Stupid Dogs, it’s not surprising that both their first shows, PPG and Dexter’s Lab, carry on the H&B style. I describe much of the style as a theory of letting shapes be interesting first and descriptive or representative second. So there are irregular zig-zagging lines which could be a row of teeth, fingers or a torn shirt and loopy curls which could be puffs of hair, a tree canopy or a bunch of flowers.

It’s possible that from his work on Batman, The Animated Series, Genndy imbued strong lines of action to character designs, often as unbroken arcing lines on one side of an arm or leg.


As a pre-wide-screen series, rarely did PPG have more than three characters in an action scene, and as such, this layout is too busy as a faithful show set-up. This is really two scene squeezed together. Although I’d like the focus up front, but it’s kind of better to flatten the space to have Tuff-Girl more fighting along side all three Powerpuff Girls.

My first concept sketch is a post-battle, victory scene. This is what I do when I haven’t figured out what the characters look like. Once I’ve a design (and in a sense am bored with it), then more interesting poses come out as an expression of “I wonder what else this character can do?”

My Dexter’s Lab styled Tuff-Girl and Wichita would probably be the same as this. And I probably change little for a Foster’s Home for Imaginary Friends style, also a show by Craig.

[final color art]


TUFF-GIRL vs. MAN OF ACTION


Ben 10 was created by a group by the name of Man of Action (Duncan Rouleau, Joe Casey, Joe Kelly and Steven T. Seagle). Although drawing upon stylistic influences of comic books and Japanese Anime, much of what ended up on screen became less stylized, more rounded and generally having less of a distinct style. This then became my biggest struggle – what does a Ben 10 styled Tuff-Girl look like? My solution mostly relies on a bigger head and an Omnitrix hour-glass motif worked into her costume.


My choice to draw Diamondhead as Ben’s alien-hero transformation did come from his sharp, crystal edges being a reasonable contrast to Tar Bear’s sloppiness. It is also a reflection of how much more comfortable I am now drawing him than seven years ago. Diamondhead was mostly designed to be seen in certain angles that allows his brow/ visor to naturally form a “V” for an intense gaze. There are other little details of his design that don’t work in three-dimension, so half about Diamondhead is figuring out a cheat for a better, stronger pose.

I like having Tuff-Girl (and Wichita) chasing Dr. Animo. Story-wise, once T.G. catches Animo the fights over and the action’s done and that’s not what you want on your comic book cover. Having decided to change the layout to have T.G. in the foreground, Animo still had to be in the fight.

[final color art]


TUFF-GIRL vs. PENDLETON WARD


Pendleton Ward created Adventure Time. Although he worked as a storyboard artist on The Marvelous Misadventures of Flapjack, there is perhaps no one source of stylistic influence for the show’s design.


For sure there are a lot of small button eyes, big round heads, rubber-hose arms and legs, small 3-fingered hand and a general absence of noses. Although none of these are shared by Tuff-Girl’s traditional design, it’s perhaps due to these that so much fell into place quickly. A lot of stylized Tuff-Girl draws upon the Fionna character design as opposed to series regulars like Princess Bubblegum or Marceline the Vampire. Stylized Wichita is somewhat based on a wolf cub that appeared in an episode. Stylized Eagle One could be based on any of the rugged warriors that pop up in the series.

The back story also seemed to fall in place quickly. As the last of the four scenes I was creating for this celebration, the victory moment also seemed appropriate.

[final color art]


TUFF-GIRL vs. IWAO TAKAMOTO


Iwao Takamoto was a Japanese-American Animator who was a production and character designer for Walt Disney Productions and for Hanna-Barbera design characters for such shows as Scooby-Doo.

My exploration here is a slightly shorter Daphne in a simplified Tuff-Girl costume. Given how this basic girl design served as the house-style over many years, there wasn’t any reason to push it further.

Wichita is her same silhouette with Scooby eyes.


TUFF-GIRL vs. GLEN MURAKAMI

Glen Murakami is an animator, animation director and producer known for his work on Batman Beyond, Teen Titans and the Ben 10 series Alien Force and Ultimate Alien.

My exploration keys in on Murakami’s signature style of strong posing and lines and sharp definitive corners. A finer tip pen would have helped. Her costume has much larger areas of black than I usually design just to take advantage of Glen’s sense of using strong black shapes in his designs.

Wichita’s design is almost all made up as his designs for terrestrial, four-legged creatures is rare, especially small, furry ones. 

Saturday, November 3, 2012

Cartoon Network’s 20th Birthday - part 4 of 4

What would happen if Tuff-Girl and Wichita found themselves transported to the Land of Ooo of Adventure Time?

“Adventure!”
Digital color over cleaned scan of India Ink

Original animation in the last five years of the network’s first 20 years (2007-2012) were marked by 2 things.

The first is investing in the action show. Besides the three (so far) spin-off Ben 10 series, three new action shows premiered: Secret Saturdays, Generator Rex and Sym-Bionic Titan. This far out paces the first fifteen years which only saw two original action shows premiere. And where these three may have failed to win big audiences, partnerships with Lucas Films Animation and DC Comic/ Warner Brothers Animation helped to satisfy viewers’ craving for a good, fantastic battle with the likes of Star Wars: The Clone Wars (2008-present), Young Justice (2010-present) and Green Lantern: The Animated Series (2011-present).

The second, arguably, is the ironic or non-sequitur comedy of a post-Simpsons world. Chowder (2007) and The Marvelous World of Flapjack (2008) were the first to hit with their unique worlds of characters and their ever more outrageous comic adventures. The two series which had quickly to dialed in on the right mix of funny and weirdness are Adventure Time (2010-present) and Regular Show (2010-present).

Happy 20th birthday, Cartoon Network.


I think that not only would Tuff-Girl and Finn get along well, a young woman who loves bashing a baddie and a boy whose life seems to be an endless if reckless adventure, but Finn would probably have a crush on the power-house in red.

Wichita, by contrast, would be absolutely freaked out by Jake’s stretching abilities.

Eagle One and Ice King would initially find common ground in mayhem and destruction and shared admiration of the ladies of the land. But the buds would inevitably parts ways with Ice King’s jealousy of Eagle One’s successful flirtations with a few princesses, and Eagle One’s growing suspicions that the King is kind of a weirdo.


I have worked as a staff artist for Cartoon Network since 2001.

Wednesday, January 11, 2012

It’s Sweater Time


Cartoon Network’s 2011 holiday poster.
Designer: Petrika Janssen
Headline and copy: Clint Carruth
Illustrators: Bryan Mon and Dan Thompson
Painter: Tyson McAdoo

posted on Frederator, Jan 6, 2012: http://adventuretimeart.frederator.com/post/15403690531/its-sweater-time-cartoon-networks-2011-holiday#noteslist

I try to be vigilant about following my company’s many rules about social networking which is why so many of the samples of what I do for Cartoon Network is old and mostly of the sketchy conceptual art.

In this case, Fred Seibert, owner of Frederator Studios (maker of the fine animated comedy, “Adventure Time with Finn and Jake”), recently posted this (see above). Primarily a large billboard on the side of one of Tuner Networks’ buildings facing 10th street in Atlanta, it was also printed as a limited run poster.

I contributed layout, composition and a mass of candy people mostly obscured by Princess Bubblegum. Dan drew the main characters, and Tyson finished the whole thing as a digital painting.

I’ll give credit for the Courier & Ives inspired concept to Petrika (with a little incentive from our marketing group). Clint did the words, because all our billboards need words.

I made Clint smile with my headline suggestion, “Ooo Holy Night.”