Tuesday, June 30, 2009
Red and Black roller ball ink on paper.
15.24 cm x 15.24 cm (6.00 in x 6.00 in.)
Tuff-Girl (TG) and Tuff-Mutt encounter a wide array of characters good and bad. It's all part and parcel of the costumed adventurer trade.
Not quite standing with both feet in either camp is Mecha-Tuffgirl (MTG), imperfect solid-state Tuff-Girl doppleganger. Actually, MTG's design is a clever one, originally concieved to be part of a squad of remotely operated battle drone. The fatal flaw was the complex control system requiring a team of seven to run each drone, one director and six systems commanders.
It would take a genius (an evil one perhaps?) to take the scrapped prototypes and re-engineer one to work under one operator and upgrade the design modelled after the day's most popular heroine, Tuff-Girl, or rather a TG fashion doll. MTG's scale is necessarilly large to accomodate the mechtronics, but understandably, TG appears larger in the newspapers and magazines.
The third stage of MTG's development involves magics.
The sketch shows MTG's original right arm positioned down with the elbow near the waist. The artifact makes for an unfortunate silhouette. TG's costume is a bit like a diver's wet suit, and she sports a regular sling strapped to her arm, instead of the gauntlet with the retractable sling.