Thursday, January 2, 2014
Tuesday, December 31, 2013
Wednesday, December 25, 2013
Thursday, December 19, 2013
Thursday, December 12, 2013
Monday, December 2, 2013
Working Too Hard Can Give You a Heart Attack-ack-ack-ack-ack-ack
Scenes from my move from Atlanta Georgia (about Nov. 11), to Southern California and a new job as a character artist at Disney Consumer Products.
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| What once was my studio space. |
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| The left overs. |
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| Good-bye, house. |
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| Hello, Los Angeles (International Airport). |
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| Orientation day at the Walt Disney Studio lot. |
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| Macy’s Thanksgiving Day Parade - a peek at the final state of something I worked on this summer. |
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| Thanks for the feast. |
Saturday, October 26, 2013
Monday, October 21, 2013
Hold That Thought
Hello.
My next scheduled posting will be December 2, 2013.
In the mean time, I’ll be moving - physically and geographically moving.
My heart-felt thanks to the folks at Cartoon Network, Atlanta, GA. Thank you for tolerating my weirdness and other social short-coming.
Now, I’ve got a lot of sorting and boxing ahead of me. I’ve got to turn things off, clean, paint, and figure out my situation on the other side.
When next I post here, I’ll be settled (some what) in California.
L B C N U
bryan.
Over My Header
Hello.
It’s been 59 days since my last posting here, or as I like to think of it D*C+50 - fifty days after my last convention appearance, Dragon*Con. True, that doesn’t help explain anything at all regarding why I haven’t posted any thing new earlier than today.
One of the things with which I’ve been playing I represent with these two sample headers.
And that’s all I’ll say about that, because it’s still too much in the concept stages.
It’s been 59 days since my last posting here, or as I like to think of it D*C+50 - fifty days after my last convention appearance, Dragon*Con. True, that doesn’t help explain anything at all regarding why I haven’t posted any thing new earlier than today.
One of the things with which I’ve been playing I represent with these two sample headers.
And that’s all I’ll say about that, because it’s still too much in the concept stages.
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